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Ps vita retroarch load old saves
Ps vita retroarch load old saves




ps vita retroarch load old saves
  1. #Ps vita retroarch load old saves update#
  2. #Ps vita retroarch load old saves manual#
  3. #Ps vita retroarch load old saves portable#

All cores: BGM is very cool and all, but when combined with dynamic wallpapers and a lot of cover arts. PCSX reArmed again: Post-rendering shaders 90% of the time crash Retroarch, and if not when first clicking to enable it, after some seconds/minutes running the game, probably your Retroarch will die.

ps vita retroarch load old saves

#Ps vita retroarch load old saves portable#

PCSX reArmed: Didn't received any big changes at all, but the input problem still troubles a lot of people despite being now fixeable when setting a custom control file, but seriously, for a portable device with physical buttons, that shouldn't be a thing needed to do - also, before 1.9.4 pressing a button on it used to work at first run just as I reported in my older post: anyway, I have more stuff to talk about (Please someone take a look at this it's so near of being perfect - )

  • And with the added features from 1.9.2 it was supposed to be one of the best ways of running GBA nowadays, but that small audio stutering and visual glitches are keeping it away from that title on the Vita, AND THE WORST THING IS THAT THEY DIDN'T EXISTED IN 1.9.0.
  • Those are the only issues I'm having with this core it has amazing performance thanks to dynarec, 95% of the games have great compatibility since it has a great performance, applying image filters barely affects the performance, even with heavy filters.
  • (Zelda's "R" input now works with dynarec on)

    #Ps vita retroarch load old saves update#

    gPSP CORE: This one makes me mad everytime a new update releases, CUZ IT'S SO FREAKING CLOSE TO PERFECTION and the audio stuttering and the visual glitches that were added in 1.9.1 still remains even in the 1.9.10 version see more about it in those links: Not A LOT of improvements/fixes, but VERY relevant ones, thank you devs <3 Saving per game/core configs isn't broken anymore.

    ps vita retroarch load old saves

    Not only BGM, but now sounds in general work on the Vita, that's very cool Just like when mentioned in the official changelogs, loading times in general are noticeably better

  • Now it seems to properly skip the frames when utilizing a 15/18 value it skips like 1, or 2 frames only, with the vitual framerate keeping itself at 60, while keeping a real fps of 59/48/30, depending on the value you utlize/how demanding is what you're running/wich core u utilize, etc.
  • #Ps vita retroarch load old saves manual#

    When utilizing the threshold value around 15/18 with manual selected, it used to skip like, 90% of the frames, keeping an virtual 60, but a real 2fps, looking extremely laggy.SNES9x frameskipping threshold system / in general cores that have it, now work miles better: It skips way less frames than it used to do, making a lot more sense when utilizing manual percentages in the options: Audio now works properly in every core, used to cause a lot of trouble around 1.9.5 when BG music was implemented Between 1.9.0 and the actual 1.9.10 version A LOT has changed for good this time, but there's still some minor problems that didn't existed in previous versions/appeared with the time It took some time, but it doesn't matter, now it works and I'll report what I found about about it. Since my last post talking about the Vita version there was a lot going on that I couldn't, and didn't want to cover due to game breaking audio issue that doomed us since 1.9.5/1.9.6 and lasted until 1.9.8 without any fixes, but thank god it was fixed in 1.9.9 ~~These are stuff related to the PS VITA's Retroarch version only~~






    Ps vita retroarch load old saves